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The Virtual Future Still Ain't What It Used to Be -- But Will It Be Social?

A decade ago many saw Virtual Reality technology as the future for computer based entertainment. Now it has all but disappeared from public use even (though many important applications in industrial and engineering design have evolved). What happened? Why aren't we all using those oversize goggles that used to show up all the time in movies and TV? And what relevance does this have to what might happen with today's rapidly evolving world of social networking?